PokéStops are locations in the real world (normally historical markers, monuments, art installations, churches, etc.) that allow trainers to collect items like Poké balls, Pokémon eggs, and other accessories that would normally be found in the shop.
Players can collect items from them every 5 minutes (PokéStops do not "burn out" like the Portals in Ingress). Players can be a few yards away to reach the PokéStops, so players can collect from them without entering buildings or while taking public transportation if the PokéStop is along the side of the road.
Once a trainer is within range, the stop icon will expand from a floating cube to a Pokéball symbol. Tap on the spot to bring up its image. Spin the photo disc to obtain items. Items are obtained when the blue parts of the screen turn purple, as shown to the right. As the drops fall out of the inner circle, tapping on them will collect them, though this is not necessary. The stop will then turn from blue to purple and cannot be used again for 5 minutes. When the stop is close (under a minute or so) to the 5 minute mark, it will start turning from purple to blue, which this can be seen from the Map View.
- PokéStops give the trainer XP per use: 50 XP for 5 or less items obtained, 100 XP for 6 or more.
- A PokéStop's drops are random, and one stop can give anywhere from 3-9 items. Some items only become available once a trainer reaches a certain level.
- PokéStops will only give the trainer an egg if they have space for it in their egg inventory.
If a trainer's inventory is completely full, the PokéStop will give a message stating such after spinning. The 5 minute timer will still be activated, even if this message is received. Throw away some items before spinning again. Experience will still be awarded, even if the bag is full.
Possible drops Edit
|Poké Ball||N/A||A device for catching wild Pokémon. It's thrown like a ball at a Pokémon, comfortably encapsulating its target.||Starter Pokéball type. Used to catch a Pokémon.|
|Great Ball||12||A good, high-performance Poké Ball that provides a higher catch rate than a standard Poké Ball.||An upgraded Pokéball with a higher catch chance than a standard ball.|
|Ultra Ball||20||An ultra-high performance Poké Ball that provides a higher catch rate than a Great Ball.||Pokéball with an even greater chance to catch.|
|Egg||N/A||After hatching, a new Pokémon is obtained.|
|Potion||5||A spray-type medicine for treating wounds. It restores the HP of the Pokémon by 20 points.||Restores 20 HP to your selected Pokémon.|
|Super Potion||10||A spray-type medicine for treating wounds. It restores the HP of the Pokémon by 50 points.||Restores 50 HP to your selected Pokémon.|
|Hyper Potion||15||A spray-type medicine for treating wounds. It restores the HP of the Pokémon by 200 points.||Restores 200 HP to your selected Pokémon.|
|Max Potion||25||A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon.||Restores the max HP to your selected Pokémon.|
|Razz Berry||8||Feed this to a Pokémon, and it will be easier to catch on your next throw.||Distracts a Pokémon to increase chance of catching it.|
|InvalidNanab Berry||8||Feed this to a Pokémon to calm it down, making it less erratic.||Makes a Pokémon slower and easier to catch.|
|InvalidPinap Berry||8||Feed this to a Pokémon to make it drop more candy.||Gives more candy if the next throw is successful.|
|Revive||5||A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's maximum HP.||Revive your Pokémon whose health has reached 0. Target gains 50% health back.|
|Max Revive||30||A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.||Revives your Pokémon whose health has reached 0. Target gains 100% health back.|